We start in media bellum, as it were.

This terrier was made by three people, so that is sort of to be expected.

But boy, does it have spirit.

A close up of a fight with wolves in Zoria: Age Of Shattering

You’re assigned to a sort of secret fortress near a mountain pass to prepare a retaliation.

I was a Sentinel, which is a tankier character with big area buffs that help the whole party.

There are loads of little knock on effects with your squad.

A fight against some skeletons in Zoria: Age Of Shattering

afterwards, so in most cases I just forgot and couldn’t be arsed finishing those quests off.

This is really all in service to Zoria’s combat, which is both good and bad.

But Zoria also gestures towards systems that feel like they should be there, but aren’t.

Fighting some kind of gargoyle monster in Zoria: Age Of Shattering

This is a clicky, systems-heavy RPG.

You won’t find a best mate in Zoria’s sidequests either.

It’s intriguing, lore-lite stuff that swiftly becomes lore-heavy when dialogue and explainers are piled on top.

The crafting screen in Zoria: Age Of Shattering

Zoria is doing a lot of stuff.

But in other cases the ambition has stretched beyond breaking point.

But you kind of love your terrier even though it pisses on your cushions sometimes, right?

This review is based on a retail build of the game, provided by developers Tiny Trinket Games.