In fact, if you had an internet connection circa 2005, theres a good chance you played it.

After taunting potential players on its home screen (How steady is your hand?)

Your attention is swiftly punished by a close-up of Linda Blair from The Exorcist and two sharp screams.

A winding blue maze against a black background, with a red ‘goal’ rectangle at the top.

If all went to plan, your victim would tumble out of their seat in sweet, hilarious panic.

This is not a game you were meant to play yourself.

You had to initiate the jump scare yourself, and doing so required sharp focus.

Article image

It was less like watching a car crash and more like cranking a jack-in-the-box.

Understandably, reactions were big.

As the internet became less mysterious, surprise horror games became stealthier.

The four main characters from Doki Doki Literature Club Plus - from left to right: Sayori, Natsuki, Monika, and Yuri - stand in a line in a classroom with concerned expressions. Monika’s dialogue in the text box states “The literature club is a place where everybody gets to be themselves."

They modified The Mazes strategy to extract not just intense focus, but emotional attachment.

Unlike those games, The Maze doesnt really have a point to make.

When its called a game at all, its put in scare quotes.

His blog became a quiet forum for posting reaction videos before he vanished from social media in 2019.

Winterrowds influence may be unsung, but its easily felt.

Still, if youre looking to recapture the feeling of The Maze, tryDreader.

Its more familiar to fans of modern horror, and a little less magical.