These factories aren’t exercises in empire-building, however, likeFactorioandSatisfactory.

As those two examples illustrate, Zachtronics factory games aren’t abstract puzzlers.

Warhammer 40,000 has more than a few factories.

An illustration of a Warhammer 40,000 Forge World with a huge robotic entity pouring molten metal in the distance and a priest with biomechanical arms in the foreground

In the process, he developed a cautious enthusiasm for Warhammer 40,000’s rancid supporting fiction.

The table-top game itself?

And so, finally, years later, I got to play it and it fucking sucks.

A factory in motion in Infinifactory from Zachtronics, with cubes being transported on conveyor belts

Like, the games last hours!

It’s like four turns in an hour, just so much dice rolling!

I certainly couldn’t afford it as a kid growing up.

A complex linking machine in Opus Magnum

And so, the only real connection I ever had to it was through video games, right?"

“I have friends and stuff who worked on licensed games,” Barth says.

I, we, never worked on any licensed games.

The Zachtronics Solitaire Collection bundles together all seven solitaire games produced by Zachtronics, and adds an extra Tarot-themed game.

Barth started thinking in earnest about a Warhammer 40K pitch in early 2017.

“We would have been deep in production onOpus Magnum,” he recalls.

“We were at the point where we knew what the game was.

Last Call BBS is the last game from indie publisher Zachtronics.

So I think we thought there would be some synergy there to make a cool factory game.”

“And you’re just doing your job.”

It sounds, to me, like a natural fit.

Orcs fight power soldiers in Warhammer 40K: Dawn Of War II

And Barth’s initial discussions with Games Workshop were encouraging.

I think this explains why you see 40K ‘indie’ games, basically."

Games Workshopdidwant a chunk of dosh upfront, however.

Cover image for YouTube video

Is it going to help us, for the amount that they’re going to take, right?

Innovation in the Imperium of Man is… discouraged.

Novelty and imagination are the province of demons and subversives.

Blasting heresy in a Warhammer 40,000: Boltgun screenshot.

The only sanctioned technologies are centuries-old manifestations of the unalterable Machine God.

“In fact, it’s heresy to build new things in the world of 40K, right?

That’s kind of inconvenient for our purposes.

An ork in a buggy aims weapons at a Stompa in Warhammer 40,000: Speed Freeks.

Not when you’re licensing somebody else’s IP - you’ve got to work around those limitations.”

Zachtronics has always set a high price on originality, he notes.

“The part of the game that we like doing the most is inventing stuff.

A factory layout from SpaceChem with a huge one-eyed pyramid on the right

Like, we’ve never made a sequel to any of our own games.”

“It’s a funny thing, you know?

And he’s like: what do you mean?

They’re all funny, it’s a funny setting.

I’m just like: is it?

And he’s like, yeah it’s, you know, funny.

I’m just like, I don’t know if Americans see it that way!”

But he doesn’t think those misreadings are entirely about cultural disconnect.

“And, you know,Helldivershasthe same discourse.

And it’s weird.

I’m like: but is it?

Just to say it’s a satire - what’s it skewering?

They’re like, oh I don’t know.

You mean that it’s a parody, maybe?

I’ve literally gotten into a fight with everybody I know about this.”

“It was just so hard to justify giving somebody so much money for that,” Barth says.

“If it was free, I think we like 100% would have done it.

But not when that price tag comes on it, you know - that’ll sink a project.

“Zachtronics was never a hugely successful studio,” he adds.

I play it safe with all of our business decisions, and it just seemed too risky.”

Imagine a Forge World dedicated to such things.