Ion Hazzikostas, game director of World Of Warcraft, outlined the changes in adetailed blog post.
It sounds like it’s not a simple change, however.
The thinking goes that instanced play - those aforementioned raids, etc.

- are the area where players being separated between factions has the greatest negative impact.
Maybe that all already went away when they made it easier to fast travel, though.
Of course, I haven’t played WoW in ten years so what do I know.

Blizzard’s post specifically solicits feedback and so farthe 800+ responses seem overwhelmingly positive.