“We didn’t do either of them particularly well.”

Ten years later, though, The Elder Scrolls Online is thriving.

“We had to really figure out what we wanted to be, and we chose ‘Elder Scrolls’.

The keyart for The Elder Scrolls Online’s eighth Chapter, Gold Road, featuring a wide range of characters standing on an island, surrounded by golden, glowing water.

“Skyrim was like, ‘Holy cow!

This is very different from what we’re building.

We’ve got to change things up.'”

Cover image for YouTube video

“We didn’t originally design ESO to be fully voiced,” he explains.

It also included the game’s controls.

“We started thinking more about what does the controller actually mean?

The Dragonborn roars at the sky next to a fallen dragon in The Elder Scrolls V: Skyrim

“Looking back on it now, it’s like, ‘Yeah, we were idiots!'”

He gives an example of a quest where a player has a choice to save a particular town.

On in a multiplayer context, however, this punch in of quest simply doesn’t work.

A screengrab of The Elder Scroll’s 10 Year Anniversary livestream showing an early prototype of the game from early on in development.

After all, what if the friends you’re playing with chosenotto save that town?

“Like, duh, of course!”

“That was how we got Elder Scrolls into Elder Scrolls Online,” Lambert says.

A vista in The Elder Scrolls V: Skyrim showing a blue cloudy sky, pine forest in the foreground, and a snowy mountain in the distance

But it was something they’d wanted to do “from the outset,” he tells me.

“Ultimately it came down to ‘how do we get more players into ESO?’

And especially when you’re on console, you already have to pay for your online access.

Two warriors fight monsters in the Gold Road area of The Elder Scrolls Online

Having another subscription on top of that?

It just felt like it was a lot.”

As a relatively new player myself, this admission surprised me somewhat.

Batman crouches ominously on a rooftop in Batman: Arkham City

Since 2021, ESO has had one main tutorial that teaches you the basics of its combat and exploration.

It wasn’t a particularly streamlined approach, and it was also a lot of work for the developers.

Expert players love it, he clarifies.

A view of the Keywright’s Gallery from The Elder Scrolls Online, showing several portals in a dark chamber supported by a huge blue pillar

They just get it and understand it.”

For newer players, however, it’s a lot more intimidating.

Rather, they emerged organically as discussions about ESO’s future rumbled on.

Two warriors approach a monster in a dark cave in The Elder Scrolls Online’s Gold Road Chapter

Eventually they landed on Chapters, which they’d deliver alongside a major update.

“[Morrowind] was really what put Elder Scrolls on the map,” says Lambert.

So we wanted to do a tribute to Morrowind and that nostalgia trip.”

A warrior approaches a crystalline monster in some autumnal ruins in The Elder Scrolls Online’s Gold Road Chapter

“With Necrom, we did this major cliffhanger that we’ve never done before.

I personally don’t like doing that.

“I have always wanted to make an online game.

I’ve always wanted to do that, so I would do it again in a heartbeat.”