It was made for me!").
You will fail a lot.
But isn’t failure part of the fun!?

Imagine that enthusiastic question as a big spoonful of marmite popped into your mouth.
Part of the nettle sting of failure is lessened by the dock leaf of short loops.
Each run might take an hour, hour and a half, depending on how things shake out.

As indicated, it can be hard.
you’re free to die at any point if your Stamina runs out, resulting in failure.
You could lose your Reason from all the horrible stuff you encounter, resulting in failure.

It can reach 100% before you enter the lighthouse, resulting in… success!
Haha, just kidding.
But if you adopt a sort of Soulsian mindset, failure is what allows you to learn.

If you go to the schoolyard you might recruit friends to help you.
Stacked on top of that is the towering monument of your own poor decisions.
Still get your key, though.

Your increasing mental encyclopedia of the game allows you to adapt specific strategies.
You want to get rid of that curse?
It’s a shame that the combat doesn’t stay as engaging.

and just give you a negative effect anyway.
These are spooky and fun, except when it’s a random enemy e.g.
a schoolgirl with a weirdly wide smile.
Once your bar is full you hit execute, absorb the enemy round, and go again.
Even so, this is a remarkablehorror gamewith many lovely, nasty facets to discover.
It’s game that is absolutely being what it wants to be.
And because of that, some of you are going to hate it.
This review was based on a review copy provided by the publisher Ysbryd Games.
Aditional writing was done by Cassandra Khaw, who has written for RPS in the past.