It was made for me!").

You will fail a lot.

But isn’t failure part of the fun!?

A failure screen in World Of Horror showing that an Old God who can manifest through mirrors has entered the reflection in your lover’s eye

Imagine that enthusiastic question as a big spoonful of marmite popped into your mouth.

Part of the nettle sting of failure is lessened by the dock leaf of short loops.

Each run might take an hour, hour and a half, depending on how things shake out.

Looking at the case board in World Of Horror

As indicated, it can be hard.

you’re free to die at any point if your Stamina runs out, resulting in failure.

You could lose your Reason from all the horrible stuff you encounter, resulting in failure.

A case in World Of Horror where the player is trying to get to the bottom of a strange festival in a nearby town

It can reach 100% before you enter the lighthouse, resulting in… success!

Haha, just kidding.

But if you adopt a sort of Soulsian mindset, failure is what allows you to learn.

The start of a case in World Of Horror - some teens have disappeared while making a documentary about the legends of a local forest

If you go to the schoolyard you might recruit friends to help you.

Stacked on top of that is the towering monument of your own poor decisions.

Still get your key, though.

A spell in World Of Horror that will grant you more teeth until the end of a case

Your increasing mental encyclopedia of the game allows you to adapt specific strategies.

You want to get rid of that curse?

It’s a shame that the combat doesn’t stay as engaging.

Getting in a fight with a horrible ‘aspiring model’ - a woman with a strange mask wielding a knife in World Of Horror

and just give you a negative effect anyway.

These are spooky and fun, except when it’s a random enemy e.g.

a schoolgirl with a weirdly wide smile.

Once your bar is full you hit execute, absorb the enemy round, and go again.

Even so, this is a remarkablehorror gamewith many lovely, nasty facets to discover.

It’s game that is absolutely being what it wants to be.

And because of that, some of you are going to hate it.

This review was based on a review copy provided by the publisher Ysbryd Games.

Aditional writing was done by Cassandra Khaw, who has written for RPS in the past.