A sequel to one of the best games ever made ought to be cause for an international holiday.
World Of Goo’s premise is simple enough.
Goo balls slither around levels and you’ve got the option to pick them up.

Hold them close to other goo balls and they will form connective beams, fixing them in place.
It’s Lemmings with a 2008 physics twist.
The prototypical example of an indie game taking a good idea and exploring it to its fullest potential.

Which, if you buy the argument, makes it a tough act to follow.
I think Brendy’s bagsied the review.