The developers aren’t quite ready to talk about specific gadgets at your disposal, either.

And the other aspect is play your way.

So it’s too early right now to describe all of the stats.

A mech with Gatling gun arms in a red brick workshop with sun pouring through the window in WolfEye’s untitled new game

We’re still trying different things and adapting, so that might change all the way until alpha."

“Definitely, people who are into our past games will enjoy that layer,” Colantonio assures me.

Or you might be sneaky and find the security room and suspend the automatons."

A huge gleaming mech with coiled structures and a metal face, mounted on legs on a platform outdoors - this being a screenshot of WolfEye’s untitled new game

As to which RPGs have proven influential, there are some obvious big hitters.

“I would definitely mention Fallout,” Colantonio says.

That kind of structure is really what we like."

A view of a canyon with a smoky sunset and buildings on rickety platforms in WolfEye’s untitled new game

We’re not going for that - it’s going to be more of a crafted world.

UnlikeWeird West, it won’t have any loading transitions between areas.

Definitely don’t call it an open world, though.

Colantonio and Roby’s old outfit Arkane isn’t in a great place, at present.

Wolfeye have long traded on their Arkane associations for publicity.

Wolfeye has become the “alt-Arkane,” suggests Colantonio in closing.

“I think it’s the spirit of Arkane, for sure, but Wolfeye is its own company.

So yes, it’s an unleashed Arkane.

It’s a free Arkane.”

Look out for a limited private alpha test for WolfEye’s new game next year.