I never got to truly taste the jam, which was quite sad.
And I’d say I had a whale of a time.
I may have started with fiery spells, but soon enough I’d visited a Battle Stand (a.k.a.

a bonfire) and transformed my character into more of a poison-slinging menace.
Wo Long won’t let you use these abilities unless you’re aggressive, though.
It yawns at those who sit back and absorb blows, waving them off for a quick execution.

Take damage, dodge, block, or use your martial arts abilities and you’ll enter the negative.
It’s Wo Long’s way of egging you on in fights, whether you like it or not.
To counterbalance the negative, youmusttake risks for rewards, lest you sit back and wheeze to death.

I’d become a glutton for spirit!
Not only will it be a more challenging battle, but losing will result in a loss of morale.
Will it be a Diablo-esque grind?

Is there an overworld or a blacksmith to upgrade gear?
Does it par all of these things off for a more streamlined experience?
We’ll have to wait and see on this front.

The best form of scumbag build.
As for my journeys to these horrid bosses?
Exploration in both demos was akin to Nioh, with corridors leading to larger zones.


