Or at least, something fairly routine.
It sure does haveRPGclasses and skilltrees.
It sure does have crafting, with hundreds of items to acquire.

Meanwhile, a voice starts whispering in your head.
Then it’s off to the woods to rescue a blacksmith and bother some massive wolves.
The animations and controls are a bit halting, but it all seems engrossing enough.

Again, though, what grabs me upfront is the centrality of the story and writing.
Even at its gamiest, Mandragora feels like going for a certain consistency.
I like a game that knows how to turn an everyday Crash Bandicootism into characterisation.
I’ll hopefully have more thoughts down the road (Mandragora is an estimated 40+ hours in length).
In the meantime,here’s the Steam page.