Or at least, something fairly routine.

It sure does haveRPGclasses and skilltrees.

It sure does have crafting, with hundreds of items to acquire.

A red-robed figure with energy pouring out of their hand, advancing away from you into the woods in Mandragora: Whispers Of The Witch Tree

Meanwhile, a voice starts whispering in your head.

Then it’s off to the woods to rescue a blacksmith and bother some massive wolves.

The animations and controls are a bit halting, but it all seems engrossing enough.

Cover image for YouTube video

Again, though, what grabs me upfront is the centrality of the story and writing.

Even at its gamiest, Mandragora feels like going for a certain consistency.

I like a game that knows how to turn an everyday Crash Bandicootism into characterisation.

I’ll hopefully have more thoughts down the road (Mandragora is an estimated 40+ hours in length).

In the meantime,here’s the Steam page.