Join us as we discuss some of its finer points below.

Ollie and James, I know you both have many thoughts on this.

James:Yeah, a lot of the UI is (was?

A horned and masked fae creature clicks his fingers in a forest in Nightingale

We havent seen the redesign) either a mass of empty space or a cluttered card collection.

Im obviously glad its being refined, but there are other basics that Nightingale didnt get right for me.

The UIs common theme seemed to be that everything required multiple clicks when common sense dictates one should do.

A fae creature twirls in a desert forest in Nightingale

different types of fibre or wood) to create the same recipe in different quality levels.

And dont get me started on the bizarre reverse hotbar.

I get it - 1-5 are your main hand, 6-0 are your offhand.

A set of adventures glide over a desert landscape in Nightingale

But it doesnt serve anything to restrict the player in this way!

Its only there to be different!

And that difference makes it worse than every hotbar in every other survival crafting game!

A player places a wooden tent in Nightingale

Nightingales UI is not good for my blood pressure.

Katharine:Controversial opinion: I actually quite liked the drop-down menus and little card drawings.

Sure, the setting is quite different for a survival game, which is nice!

The building menu in Nightingale

But what you’re doing in these swamps and deserts isn’t allthatdifferent.

Right now, though, Nightingale’s worlds strike me as pretty crops to be harvested.

I swing my mace in average dungeons, I pick flowers, and I crush beasts of little intelligence.

A blood moon in Nightingale

Yes, I’m being a bit grumpy - sorry.

I really hope it proves me wrong.

James:I both liked and disliked the dodge move.

A player loads a revolver while fighting a Humbaba monster in a swamp in Nightingale

I will also agree with Edwin that theworldof Nightingale is delightful.

I just wish reaching the top of those towers was a tighter, more satisfying raid.

Nevertheless, while I can understand complaints about the games UI, Im not bothered by it that much.

The player fires a gun at a monster in a desert in Nightingale

Maybe Im just seeing everything through rose-tinted Victorian spectacles.

Perhapsmore sobecause of the sheer number of them that have come out recently.

In particular, I liked the feedback response you get when gathering materials and snatching up brambles.

A group of players battling enemies on a tower in Nightingale

After all, why walk somewhere when I can yeet myself through portals and cause havoc?

Flynn assured us, however, that there are other later-game ways to deal with climate control.

Katharine:I’m starting the campaign right now: Puck for umbrella butler, why not?

Well, there we are.

Watch this space for further Nightingale chat next week.