The destination is less important than the journey.
Off you go, crossing the map by hitting nodes which are all events.
Maybe you join a pocker game which turns sour.

Maybe you stumble across a hanging.
Maybe you hit a farm and give a shot to woo his son.
Maybe you find buried treasure.

Your options in these events are dictated by your cards.
In Card Cowboy, you have hitpoints as a number then everything else is a card.
Some cards even represent happenings like a wedding or rodeo.

Most cards are consumed when used but you’ll get more to replace them, rolling with the punches.
This gets weird mighty fast.
What happens if you give a shot to evade accusations of cheating in poker by using a baby?
What happens if you offer a wedding card to a farmer seeking help?
And what can I use this circus card for?
At one point, I tried to fight my nemesis by offering him money for his head.
Along with Townscaper, Card Cowboy reminds me a bit of Blendo’sFlotilla.
It’s silly, often funny, and a joy to explore.
I’ve had runs where I built a travelling menagerie then grew overconfident and died from repeated rattlesnake bites.
I’ve had runs where I grew a family.
I look forward to discovering more weird things I can do.
Card Cowboy is available pay-what-you-want (with no minimum)from Itch.iofor Windows and Mac.