The destination is less important than the journey.

Off you go, crossing the map by hitting nodes which are all events.

Maybe you join a pocker game which turns sour.

A sSssuspicious oasis in a Card Cowboy screenshot.

Maybe you stumble across a hanging.

Maybe you hit a farm and give a shot to woo his son.

Maybe you find buried treasure.

Cover image for YouTube video

Your options in these events are dictated by your cards.

In Card Cowboy, you have hitpoints as a number then everything else is a card.

Some cards even represent happenings like a wedding or rodeo.

Getting a baby from watching a fight in a Card Cowboy screenshot.

Most cards are consumed when used but you’ll get more to replace them, rolling with the punches.

This gets weird mighty fast.

What happens if you give a shot to evade accusations of cheating in poker by using a baby?

What happens if you offer a wedding card to a farmer seeking help?

And what can I use this circus card for?

At one point, I tried to fight my nemesis by offering him money for his head.

Along with Townscaper, Card Cowboy reminds me a bit of Blendo’sFlotilla.

It’s silly, often funny, and a joy to explore.

I’ve had runs where I built a travelling menagerie then grew overconfident and died from repeated rattlesnake bites.

I’ve had runs where I grew a family.

I look forward to discovering more weird things I can do.

Card Cowboy is available pay-what-you-want (with no minimum)from Itch.iofor Windows and Mac.