“It would be that every character is overpowered,” he laughs.
Underwhelming abilities are “poison” to Solomon.
“If you’re never going to take this ability, it feels like it breaks the entire hero.

“All the stats are so finely tuned and they’re brilliant at that.
Destiny, too - brilliant!
But they have less leeway in terms of their design.

They could score the heroes, and I guarantee they’d be way all over the place.”
“That’s not our focus,” he says.
I don’t care how it matches up on a very, very fine level.
It worked, too.
It just felt good in the moment, which is what Solomon and his team were striving for.
“The meta isn’t as important in a single player game,” he concludes.
“I think that’s the thing.