How difficult was it to recreate the sensation of swinging on a PCs mouse and keyboard?

It was a road, I guess, to explore, Katsman admits.

I think this is far more unique."

Spider-Man swings into action in Marvel’s Spider-Man Remastered.

If it’s right for everyone, then why are we even allowing you to configure it?

It can’t be right for everyone.

So I’m pretty sure everybody should be able to find a good way to swing though the city.

Spiey web-zips to a building in Marvel’s Spider-Man Remastered.

The swinging sensation wasnt the only thing that needed adapting.

It certainly was more challenging than we had initially expected, he tells me.

So it certainly gave us some new challenges to optimise for lower-end systems.

Spider-Man climbs the outside of a skyscraper in Marvel’s Spider-Man Remastered.

But still, I think our overall performance is still in a good spot.

There’s definitely challenges there.

Katsman adds that some handheld customisations have in fact made it into the final game.

Spider-Man is reflected in a window, with the aid of ray traced reflections in Marvel’s Spider-Man Remastered.

And I think that every time I swing through the city, that really was the right choice.

But this certainly felt right for this game.

Compounding this was the nature of the setting.

Spidey takes a selfie with some pedestrians in Marvel’s Spider-Man Remastered.

We certainly ran into quite a few, Katsman concedes.

It took quite some effort to get it get it efficient enough [on PC].

We certainly ran into different bottlenecks than we would necessarily find on console.

A look inside someone’s apartment in Marvel’s Spider-Man Remastered.

But yeah, the size of that city is unlike anything we have ever ray traced into before.

Sometimes he walks at ground level.

The latter, surprisingly so, as it wasnt mentioned in theinitial PC features announcement.

I think for us, it’s important to support as many of those as possible.

DLSS is only available on specific Nvidia hardware, so we feel its really important to offer something else.

And I see no reason no reason to not double-check to have that option.

So it definitely was always on the list.

Marvels Spider-Man Remastered also supportsDLAA, Nvidias AI-based anti-aliasing tech; think DLSS without the upscaling.

So I really feel we should, and people with high-end graphics cards can then take advantage of it.

I ask if we can expect the same kind of PC-exclusive tools and tricks for Miles Morales as well.

[Miles Morales] is built on the same version of the engine as Spider Man Remastered was.

I think we have the ability to keep patching this for as long as it is needed.

Is that the next year?

Is that two years?

We tend to surprise ourselves.