Too fast = too furious
Devil Daggerswas fantastic,Hyper Demonis better.
That structure is also a trap.
On a good run, all of that takes me about ten seconds.

Matt Bush can do so much more.
Its humbling, watching someone who truly knows what theyre doing in Hyper Demon.
They appear as psychic orchestra conductors, lining up enemies and gems in patterns that beget optimal destruction.

Maybe thats part of why the worlds best players are already surpassing Bushs expectations.
Few other games have plunged me into flow states so effectively.
Its a superb bit of design.

Crafting the first 10-20 seconds was just a matter of introducing the enemies in a way that makes sense.
Having the spawner appear first gives you the most movement and weapon options to get the run started.
I havent properly explored them.

Id been lured into running before I can even bunny hop.
Im trying new things.
If you really want to get where youre going, sometimes you gotta slow down.
