Over the decade since A Realm Reborns release, its reputation has grown with every single expansion.
Square Enix had built a great deal of prestige for the Final Fantasy series in the 2000s.
If you could define Final Fantasy during this period in one word, it would be success.

As long as you didnt pay too much attention to whatever was going on withAdvent Children.
XIV 1.0seemed to reuse areasto cut down on memory usage.
In essence, XIV 1.0 had been built using so many misplaced priorities that it was fundamentally flawed.

The bespoke engine for the MMO couldnt rendermore than 40 charactersat a time.
Replacing both roles would be a then-publicly-unknown staff member who had previously directed severalDragon Questgames Naoki Yoshida.
These patches included huge features like an entirejob system, anoverhaul of the combat, anda new story.

Building a game, especially an MMORPG, takes a lot of time.
According to Square Enixs internal schedule, XIVs team would have to somehow compress this workinto 2-3 years.
Heassigned designers he trustedto carry out these ideas, while frequently checking in.

While a lot was changing internally, the same had to be done on the outside.
One of Yoshi Ps first changes was to improvehow Square Enix communicatedwith XIVs players.
Fansites in particular were crucial because FFXIV did not have forums to begin with.

As it’s possible for you to imagine, Yoshi P added official forums.
In October 2011, aroadmapwas announced for the radically new version of XIV called 2.0.
A Realm Reborn released on August 27th 2013 for both PlayStation 3 and Windows to rave reviews.

Back then I dont think anybody saw XIV being so popular that it would have to literallystop selling copies.Twice.