Never mindif they’re goodor bad.
Today, we’re remembering the terrible things we’ve done to actually get them.
None of them were particularly impressed.

But thats ultimately just difficulty for difficultys sake, a game trope Ive since grown to despise.
One day, I’ll go back and do it right.
That one, though, I do regret.

What was I thinking?
An outside the box build that was as intricate as it was grandiose.
After that betrayal, I lost the will to continue playing Patterns.

But I’ve been a broken man ever since.
That PC should have been mine.
Liam:I love theideaof achievements more than the act of actually acquiring them.

That one still stings.
Maybe thats why I dont bother anymore?
Ive been doing this foryears.

I played the game on Christmas fucking Day just to confirm I didnt miss out on Doom Guy.
Hayden:I bloodyloveachievements.
Steam achievements, Gamerscore, Platinum trophies, I want them all.

Heck, the Emperor!
achievement turned me offThe Elder Scrolls Onlineentirely!
To get that delectable ding, you had to become the number one player in your PvP faction.

Why would I do that?
But also, I want that achievement, and if I cant have it, then Im not playing!
A tough achievement that I did attempt to pop was ManBearPig!

in South Park: Lets Go Tower Defense Play.
Each character also had a basic attack that let you hurl a snowball for a tiny smidge of damage.
The penultimate level pitted you against a tough ManBearPig boss in the final wave.
The achievement involved beating the entire level, including ManBearPig, without using any towers on the hardest difficulty.
Me and a pal spent ages trying, but we never did manage it.
I dont regret it, though.
I think thats quite nice.
Ed:I do and I don’t get hung up on achievements.
I’d then re-load it after ticking off each ending, and voila, job done!
God, the stress.
It wasnt really worth it either!
And in fairness to me, that is technically true.