Last time, you decided thatbioluminescence is better than dark darkness.

You want not just light but eerie, near-magical light, and I can understand that.

We’re doing science here, we can’t go groping about in the dark.

An eerie grey pizza delivery man plays two pizzas like records at a DJ booth in Betrayal At Club Low.

This week, I ask you to choose between a reward for caution and a dare to be reckless.

What’s better: unit veterancy, or rerolling dice?

Unit veterancy

In many strategy and tactics games, units are largely disposable and interchangeable.

Picking army composition in a Warhammer 40,000: Battlesector screenshot.

With the same resource value and utility value, you have little connection to this rifleman over that rifleman.

Look away and you’ll likely forget which is which.

It’s fun, rewarding, and welcome in a series where units often felt wholly disposable.

Battling monsters and rolling dice in a Slice & Dice screenshot.

This can be especially important in games where units carry over between missions.

Even when veterancy bonuses aren’t huge, it fosters attachment and adds moments of drama.

That’s a nice whack of drama to come from what’s functionally just a stat boost.

Few games expose this chance as plainly as those which show us dice rolling.

It’s a no-brainer to reroll the worst possible roll, then gets interesting with okay-ish results.

I would like to get a better roll, but what if it comes out worse?

It’s the foundation of poker dice in the first couple of Witcher games.

Usually, it all hinges on the roll.

Maybe your healer rolled an attack when you really need health.

Maybe you simply need one point more damage.

And maybe you’ll lose a useful-ish roll and be stuck with something useless.

At what point do you lock a dice?

Do you accept an okay turn, or do you dream big and keep rolling?

And do you have a plan to recover if daring doesn’t pay off?

I’ve just realised.

With a D6, you could use googly eyes instead of pips, couldn’t you.

That’s a dice I now need.

But which is better?

I know I should rely on veteran units.

I know I should trust in their buffs.

I know I should revel in their stories.

And yet, I cannot help but roll the dice then roll them again.

But what do you think, reader dear?