Last time, you narrowly ruled thatmimics are better than tactically sealing doors.

What’s better: timed dialogue choices, or a stress-free co-op helper?

Timed dialogue choices

Oooh.

Sonic and Tails prepare to run a loop in a Sonic the Hedgehog 2 screenshot.

This one’s a toughie.

If I play it cool and concise, I might win him over.

But maybe he’ll be annoyed by me trying to avoid the issue.

Talking about computers in an Alpha Protocol screenshot.

But maybe he’ll not even notice I’m attempting to lie by omission.

and I’m just staring gormlessly at the floor and oh god.

And from there, drama!

What a great time!

I didn’t get the outcomes I had perhaps desired, but I still had a great time.

Timed dialogue options lets us both see what happens when one of us (or both!)

It needs a game where unintended consequences aren’t mistakes, they’re twists and surprises.

Playing Sonic The Hedgehog 2 with siblings, we never played the formal two-player mode.

Sure Tails died all the time, but so what?

This is how half my family learned how to play games and use controllers.

And we had fun.

Or in a game with no death (yet oh so much death!

I suppose this is an accessibility feature.

It’s a nice one.

And it’s just a nice thing to do?

A feature I am always glad to see.

But which is better?

Oh sure helpers are lovely, but you know what I really crave?

Being undone by hubris and panic.

Give me timed conversations and watch me bumble through, delighted with every faux pas and misunderstanding.

But what do you think, reader dear?