This week, I ask you to pick between two ways of being there and then not.
What’s better: summoning spectral animals or blink teleports?
Summoning spectral animals
Animal companions are great.

It’s lovely to have an animal friend.
I always want a fuzzy buddy by my side.
Or a scaly one.
Or a slimy one.
Or a fleshy one.
Wildlife and me, best of friends.
Don’t hurt my wee pal.
I don’t want to hear their yelps, yowls, hisses, or groans.
So honestly, best of all is when I summon a spectral animal companion.
you’re able to’t hurt my spectral wolf, not really.
She’s not an actual wolf.
She’s made of aether or ectoplasm or psionic energy or other non-blood materials.
She doesn’t really feel pain.
Spectral beasties can be more ephemeral, too.
Everyone wins when the animals are not really there.
Except for when it’s bedtime and I can’t rest my head next to a spectral kitten.
Blink teleports
The coolest superpower, I think, is blinking.
A teeny little teleport which hops you a short distance in the blink of an eye.
Now you’re here.
Now you’re there.
Blinking in and out, skipping distances and surprising enemies.
I like blinks so much because they’re both utility ability and violence ability.
I will take a blink in any game I can.
Facing blinkers is a delightfully unpleasant experience too.
Whether you’re fightingDota 2’s Anti-Mage or Dishonored’s Whalers, you feel pressed and panicked.
Just because you’re free to’t see them, it doesn’t mean you’re safe.
A blink just feels unfair in a very stylish way.
Always a great noise and spell animation with devestating effects.
The dirty trick of wizard spells.
If you won’t give me pocket sand, I’ll take a blink.
But which is better?
But what do you think, reader dear?