This week, I ask you to pick between two ways of being there and then not.

What’s better: summoning spectral animals or blink teleports?

Summoning spectral animals

Animal companions are great.

Elden Ring player holding a torch to illuminate their spectral Lone Wolf Spirit Ashes

It’s lovely to have an animal friend.

I always want a fuzzy buddy by my side.

Or a scaly one.

Or a slimy one.

Or a fleshy one.

Wildlife and me, best of friends.

Don’t hurt my wee pal.

I don’t want to hear their yelps, yowls, hisses, or groans.

So honestly, best of all is when I summon a spectral animal companion.

you’re able to’t hurt my spectral wolf, not really.

She’s not an actual wolf.

She’s made of aether or ectoplasm or psionic energy or other non-blood materials.

She doesn’t really feel pain.

Spectral beasties can be more ephemeral, too.

Everyone wins when the animals are not really there.

Except for when it’s bedtime and I can’t rest my head next to a spectral kitten.

The coolest superpower, I think, is blinking.

A teeny little teleport which hops you a short distance in the blink of an eye.

Now you’re here.

Now you’re there.

Blinking in and out, skipping distances and surprising enemies.

I like blinks so much because they’re both utility ability and violence ability.

I will take a blink in any game I can.

Facing blinkers is a delightfully unpleasant experience too.

Whether you’re fightingDota 2’s Anti-Mage or Dishonored’s Whalers, you feel pressed and panicked.

Just because you’re free to’t see them, it doesn’t mean you’re safe.

A blink just feels unfair in a very stylish way.

Always a great noise and spell animation with devestating effects.

The dirty trick of wizard spells.

If you won’t give me pocket sand, I’ll take a blink.

But which is better?

But what do you think, reader dear?