Last time, you decided that by a mere two votes thatglowing wings are better than slipstreaming.
What’s better: snap-to construction, or fighting a little beastie then meeting the giant adults?
You put that on me?

No two angles are alike.
Things overlap and clip.
So much space is wasted.

Every route is longer than it needs to be.
There are giant holes in this shack and that road does not even connect.
Oh, if only it had snap-to alignment!
What a joy to go to plop something down and discover it snaps to a grid nice and cleanly.
Click-clack-clock there it is, a beautiful organised city in no time at all.
If I’m really lucky, it’ll then let me snap other objects to that off-grid object.
Maybe even a whole beautiful curving road with houses aligning perfectly.
It makes my life so much easier.
Snap-to alignment is a great one-two punch.
It also lets you easily make a good-looking whatever-it-is.
It’s not difficult, but it’s a bit sad.
Oh I deserve this.
Many fantasy games do this with bears or wolves.
Lots of dragon whelps, too.
I’m sure I’ve seen this with robots too.
Most nonhuman life, really.
But some games are cruel enough to do this with spiders and no.
Some of my favourites are inDark Souls.
Sure they’re big, but how much worse could they be?
Then one winds up for a haymaker that’ll send you tumbling.
That’s what I get.
That’s what I get.
And it’s a chain I will never learn from.
But which is better?
Snap-to construction it is!
But what do you think, reader dear?