Last time, you decided thatcapturing enemy buildings is better than hand grenades exploding on impact with enemies?.

Can’t say I disagree.

This week, I ask you to decide who’s the boss (baby).

A pitched battle in Total War Warhammer 3 Immortal Empires, showing cavalry charging into pikes

What’s better: setting unit waypoints or receiving waypoints yourself?

Don’t walk up to the machinegun nest and don’t take the route past their base.

And don’t enter that maze which is clearly a trap.

And don’t cross that border because it’ll cause trouble.

And don’t… just… hang on, let me drop a few waypoints to guide you.

Whether I’m simply shift-clicking points in order or dragging out routes, this is all I want.

Receiving waypoints yourself

Go here.

This thing is here.

It… can be a lot.

It can be patronising.

It can be loathsome.

But it can be great.

Video games are simple simulations of very specific things.

It’s rare to have anywhere near as much freedom and agency as you would in the real world.

They are built from constraints, and what they do within that is what’s interesting.

But it can be confusing.

But there are quirks.

There are odd bits.

So sure, throw me some waypoints.

Also, sometimes it’s nice to not get lost because I wasn’t paying attention.

I do like when games have optional waypoint guidance.

Sure, sure, stumble about and poke around and get lost as much as you want.

But which is better?

I’m the boss (baby), I decide the waypoints!

But what do you think, reader dear?