Last time, you decided thatmantling is better than cool swearing, and by a considerable ‘flipping’ margin.

I can’t say I disagree but ooh, hark at you, aren’t you practical.

You’d be lost in cool conversations behind the school bike sheds.

A skeletal face in the Diablo 2: Resurrected key art.

We must move on.

What’s better: randomised item stats and perks, or saving everyone?

At first, my concern was good loot.

Maybe a unique item or two would be cool.

Then I went from wanting good loot to great loot.

Give me not just good items, but good rolls on good items.

And often an exciting one.

And yet, when that great item drops with great stats and the perks you crave…!

How terrible to live with a part of your brain utterly craving this feeling.

That was always welcome.

Many games have similar ideas, or systems to rework items later.

What power, to bend chance to your will!

What if you could save someone?

What a nice fantasy, to have that power.

But what if you could save everyone?

Now that’s power!

I like when a game lets me save everyone.

I’ll often Google the hell out of it too.

Or discovering later that you could have saved someone but didn’t?

My power fantasy is helping nice things happen for everyone.

But which is better?

I just want to save everyone.

I have entered the post-grind years of my life.

I’m still narked thatDarktide’s great Left 40K Dead experience is undercut by tedious randomised loot.

But what do you think, reader dear?