A question of chance
Last time, you decided thatlittle inconsequential choices are better than controlling a turret.
I am pleased that quite a few people did actually pick turrets.
But this week, in the name of experimentation, I’m trying an approach that seems frankly inefficient.

What if we… picked between two similar things?
Tell me, what’s better: random critical hits, or controlled critical hits?
This number could be37, for example.

It could even be37.
Or god,37!But what if37?
Wait, what if the game itself made a special noise to celebrate me and my eyecatching bigger number?

But where’s your sense of drama?
It’s the ‘will they, won’t they’ drama of your favourite sitcom.
Controlled crits
But who’s the boss, me or maths?
Let me decide when an eyecatching bigger number happens, put me in charge of making that happen.
Surely the endpoint of this model of civilisation is wrestling critical hits from the clutches of randomness.
But which is better?
Random crits it is!
The little embedded voting doodad seemed to work well last time, so let’s continue with that.