Last time, you decided thatimprovised environmental weapons are better than skipping across a timeline flowchart.
This week, I ask you to choose between cutting something unnecessary and adding something unnecessary.
What’s better: quick restarts, or a diegetic HUD?

Quick restarts
Go.
Learn a level, develop a routine, and master it until you feel the level in your fingertips.
Over and over, blank it out, sink in.
In some games, you’re able to pull a quick restart at will.
This is hugely handy in time trial games like stunttastic car ‘em upTrackmania.
Clip a barrier after that loop-de-loop?
Two seconds behind your best at the checkpoint?
Just not feeling this wild air you’ve grabbed?
If you had to finish the track before you could start over, you would be miserable.
Even if you had to hit escape and go into menus, you’d be pulled out of it.
you’re free to feel how wrong it is.
it’s possible for you to feel how right a quick restart would be.
You have a cybernetic eye.
You have an AI riding in your brain.
You’re wearing high-tech sunglasses.
Someone implanted a weird new organ.
You’re wearing an H.E.V.
Mark IV protective system (for use in hazardous environment conditions).
These conceits also offer fun opportunities.
More cyberpunk fooling comes in thedelightfully strangeE.Y.E.
That’s way more fun than an options menu.
Just… don’t unplug your OS chip.
You need that one.
Let’s save those for later because they’re good enough to celebrate separately.
But which is better?
The quick restart feels so right.
The diegetic HUD is so extravagant.
I’ll abstain from this one, so which do you think is better, reader dear?