I might often agree with you, but today I find myself a little salty.
Think of the immersive sims, reader dear!
But fine, let’s mark the result down and move on.

This week, it’s a choice between cleverness and emptyheadedness.
What’s better: programmable party members, or optional grinding?
Programming this behaviour is a fun puzzle in itself, at least as someone with little capacity for logic.
I understandFinal Fantasy XIIhas a similar system, there named Gambits.
Surely more RPGs do this (and other genres?
), but this is not particularly my genre so go on, reader dear, tell us more.
Optional grinding
This is a dangerous path.
This is a slippery slope.
Evil lies this way.
This feeling has been corrupted into monstrous game design and exploitative monetisation.
But: I quite like it when a game lets me mindlessly grind away at something for marginal gains.
Maybe it’s grinding a gold to get a marginally better weapon.
Maybe I’m farming gems for a slightly better bonus.
This minor satisfaction has led to many loathsome games.
Many twisted it to wring players' wallets with boosters and resources and reagents to skip grind.
It feels risky to celebrate any grind.
But which is better?
But what do you think?