Last time, you narrowly decided thata diegetic HUD is better than quick restarts.
This week, I ask you to decide between two different ways your decisions can have unusual outcomes.
Sometimes, a game lets us change the past.

Our present actions and decisions will decide what already happened, settling uncertain facts or changing unseen events.
While this is rare, it’s a clever little trick and I do enjoy seeing it.
In 2010, Karen Gillanadmired StarCraft 2’s trick to make you always correct.
Is a new ally a trustworthy freedom fighter or is he building an army of “psychopathic killers?”
Whatever you decide, you’re right, hero.
Rewriting the past can reflect your history too.
These decisions affect a karma score which decides not only the ending but the reality of the beginning.
The way you play will decide.
It is a trick but games are nothing but tricks, and this one can lead interesting places.
I welcome this trick as another move to expand narrative possibilities in games.
And I imagine many of you instantly turn to Google when you encounter this thing.
Someone must like this thing because I don’t think it keeps appearing in game after game by accident.
It’s here because enough developers really like it.
We must consider it a potential best thing.
So, most games are built primarily from familiar parts.
And this one sure is familiar.
Maybe that’s it?
But someone must like these.
But which is better?
I will never vote for that bloody switch puzzle, I’ll tell you that much.
But what do you think, reader dear?