Heart won over mind, and honestly I myself would struggle to know which to follow.

This week, I ask you to decide between two very different types of attack.

Might have your back, given that overwatch attacks often suffer an accuracy penalty.

A grenadier blasts their chaingun in an XCOM 2 screenshot.

Hopefully has your back.

Overwatch can also punish you if your opponent had the same thought.

Ride the rim, push as far as you dare.

Cover image for YouTube video

Overwatch can also be a comfort.

Overwatch is a little prayer.

like let the enemy not advance but if they must, like let me catch them.

At this point, all you could do is react and hope luck is on your side.

It is a prayer fraught with tension.

And yet, both the uncertainty and the stated odds tell how it might go wrong.

Whisper the word as you snag the button: overwatch.

Dakka

I’ve struggled with putting a name to this thing.

Clunky chunky wonky guns?

Loud and maybe unreliable guns?

But I think the world of Warhammer 40,000 names it best with an onomatopoeia: dakka.

As in, dakka-dakka-dakka.

40K, unsurprisingly, is big on dakka.

Many video game machinguns are dakka, spraying wildly and loudly.

Belt-fed ammunition and multiple rotating barrels are dakka.

And shmups, oh shmups can have cracking dakka.

To me, dakka is very physical, mechanical, and maybe a bit risky and a bit dirty.

At dakka’s best, you should feel like you might lose a finger from firing it.

A smooth-firing expensive assault rifle is not dakka.

A laser gun has to do a lot to become dakka.

A silenced gun is never dakka.

It is a proud puerile joy of loud and ridiculous things.

But which is better?

God, I want to say dakka.

What do you say, reader dear?