What’s better: mantling or cool swearing?

You could get up that.

It’s, like, three feet high.

Garcian Smith walks across a zebra crossing carrying a large attache case in a Killer7 screenshot.

You’d scramble a little, sure.

So thank you, mantling.

What a relief to discover the game I’ve just started has mantling!

Simply run up to an obstacle you know your character could haul themself up, and away they go!

It’s convenient, it’s easy, it’s fun, and it’s exciting exploration.

My virtuabody feels so clumsy and fake in games without mantling.

Mantling also makes me more accepting of hard boundaries in the world.

I trust the boundaries as legitimate rather than obvious game design (ugh!

in a video game!

can you believe it?).

But sometimes, sometimes swearing can be cool.

When I think cool swearing, the games of Grasshopper Manufacture jump to mind.

That idiot has many cool cusses.

And I adoreKiller7’s squad of edgy supernatural assassins continually growling “You’re fucked!”

and “Fuck you!”

and “Fuck it!”

as they murder cultists.

I like howThe Witcher 3demonstrates the richness of swearing.

For many characters, it’s a natural and common part of their vocabulary.

But against a backdrop of mundane swearing, you do have some cool swearing.

Go on, tell me more cool swears (and particulary uncool swears too).

But which is better?

It must be mantling.

What do you think?