Last time, you decided thata stress-free co-op helper is better than timed dialogue choices.
A double victory for carefree living, there.
Still, we must move on, for science.

This week, I ask you to choose between a sharp shock and a deep dive.
What’s better: interrupt attacks, or a lore codex?
Not stuns, although interrupting is part of their broader deal.

Not staggers, which can jostle anything.
Interrupts, those attacks which exist purely to say “Hey!
And you just bopped them with Tuesday’s Metro.
Now they have to start over at Xiendunklfraulschin’ka-dam, The Seventh Knuckle Of The Third Night.
My favourite interrupts are in the originalGuild Wars.
Its various wizards haveoodles of abilitiesto interrupt spells, skills, attacks, and everything.
As aMesmermain, I was spoiled for interrupts.
Interrupts which blast damage!
Interrupts which give me energy!
Interrupts which block the ability I spiked!
Interrupts which 100% left the other wizard shouting at their PC in PvP!
Bop on the nose with Metro, leaving the inky print of a headline about air traffic control computers.
The entire concept ofthe stackexists to be an interrupting jerk.
Many codexes are boring, explaining unremarkable histories and minutiae with a questionable quality of writing.
Even then, I can still find them useful.
Thanks for catching me up, codex!
A good codex can fill a world with life that would otherwise not be possible.
Destiny 2(god damn its eyes) has much of its bestand most imporantwriting in the codex.
More than that, they have good words!
They build the world and characters in ways I care about!
They test the fourth wall in ways that actually fit the fiction!
Some of them are straight-up lies, and that’s fantastic!
But while a good codex is nice, a great codex can be a disappointment.
A great codex does make me wish: why couldn’t this actually be the game?
A great codex lets you see what more a game could be capable of.
Maybe that’s cynical of me.
A video game is a multimedia experience, after all.
A codex is a real and valid part of that.
In this spirit, what else might you build games with?
But which is better?
Interrupt attacks for me!
But what do you think, reader dear?