You’re going to get in so much trouble when someone finds out!

‘The long sleep,’ some say.

‘Making the little flowers grow,‘Lee Hazelwood will tell you.

Eve Online’s cemetery memorial.

‘Big D,’ I think is what several anonymous e-mails I’ve received were referring to.

Let’s compare several very different afterdeaths.

What’s better: in-game memorials to players, orDark Soulsbonewheels?

In-game memorials to players

Death will claim us all.

World Of Warcraft hasoodles of memorialsfor fallen developers, friends, and players.

I’m sure folks who know other MMOs can tell us about memorials in their virtuaworlds.

Many other types of games contain memorials and tributes to fans and community members, mind.

Borderlands games have memorialised fans with NPCs and weapons.Dying Lighthasmuralsfor a player.

just do share any that mean something to you, reader dear.

And I couldn’t begin to tell you how many mods contain memorials, or simplyare one.

It is strange to use the language of analogue mourning for these.

And while eventually every grave falls untended, an MMO might not last two years.

But this is still important to people.

These are separate things which exist in our lives in different ways for different reasons.

Maybe analogue postdeath can learn from aspects of digital postdeath too.

This is a trick question.

you’ve got the option to be both a ghost and a skeleton, and you will.

And if it’s really lucky, it’ll get to roll around on a wheel.

The bonewheel skeletons in Dark Souls games are among my very favourite video game enemies.

Lashed to a wheel (perhaps a breaking wheel, the method of their execution?

), they can roll about at great speed.

If they hit you head on, they can staggerlock and very quickly murder you.

We’re all having fun here!

But which is better?

When I die, hey remember me as a bonewheel skeleton.

Whichever skiddy idiot most recently makes you laugh in any Dark Souls game, that one’s me.

Beyond that, yo don’t remember me at all.

But what do you think, reader dear?