But, science has decided and we must move on.
This week, I ask you to pick between two forms of movement.
What’s better: glowing wings, or slipstreaming?

But isn’t that enough?
I first remember encountering glowing wings inDiablo II.
In contrast to the grubby, gritting world, Tyrael’s glowing wings or tendrils felt truly otherworldly.
They made him a being so pristine in this demon-infested world, making everything around him feel even worse.
I still think Diablo’s angel wings are cool.
I was mashing my screenshot key when a pair popped up inDiablo 4this week too.
Cool glowing wings aren’t always etheral.
Plenty of cool robots have cool glowing mechanical wings, like the blood-powered robots of Ultrakill.
Blizzard also went technowings for theOverwatchmedic, Mercy.
I feel just about every fantasy MMORPG has added glowing feathered wings as high-end fashion at some point.
And surely some game or another has enjoyed borrowing Evangelion’s sometimes-ethereal, sometimes-organic glowing wings.
I just think they’re neat.
So I carefully hang just behind someone driving/cycling/running/skiing and that makes me go fast, easier?
Even if slipstreaming weren’t real, a game developer would invent it.
Slipstreaming in video game is usually a bit unreal, of course.
Leaving the slipstream often results in a dramatic turboboost, with a cool noise and a little special effect.
Game designers did still invent the effect as we know it.
I’m glad they not only decided to include this aspect of real-world physics but amplify it.
Slipstreaming is a nice little challenge.
The reward for carefully following an unpredictable opponent with a mind of its own.
It can be collaborative too, in team races.
It’s great when something real is a huge part of a video game genre yet feels made-up.
But which is better?
As much as I adore glowing wings, I never pick them for my own characters.
But what do you think, reader dear?