But, science has decided and we must move on.

This week, I ask you to pick between two forms of movement.

What’s better: glowing wings, or slipstreaming?

Inarius descends on wings of light in a Diablo 4 cutscene screenshot.

But isn’t that enough?

I first remember encountering glowing wings inDiablo II.

In contrast to the grubby, gritting world, Tyrael’s glowing wings or tendrils felt truly otherworldly.

They made him a being so pristine in this demon-infested world, making everything around him feel even worse.

I still think Diablo’s angel wings are cool.

I was mashing my screenshot key when a pair popped up inDiablo 4this week too.

Cool glowing wings aren’t always etheral.

Plenty of cool robots have cool glowing mechanical wings, like the blood-powered robots of Ultrakill.

Blizzard also went technowings for theOverwatchmedic, Mercy.

I feel just about every fantasy MMORPG has added glowing feathered wings as high-end fashion at some point.

And surely some game or another has enjoyed borrowing Evangelion’s sometimes-ethereal, sometimes-organic glowing wings.

I just think they’re neat.

So I carefully hang just behind someone driving/cycling/running/skiing and that makes me go fast, easier?

Even if slipstreaming weren’t real, a game developer would invent it.

Slipstreaming in video game is usually a bit unreal, of course.

Leaving the slipstream often results in a dramatic turboboost, with a cool noise and a little special effect.

Game designers did still invent the effect as we know it.

I’m glad they not only decided to include this aspect of real-world physics but amplify it.

Slipstreaming is a nice little challenge.

The reward for carefully following an unpredictable opponent with a mind of its own.

It can be collaborative too, in team races.

It’s great when something real is a huge part of a video game genre yet feels made-up.

But which is better?

As much as I adore glowing wings, I never pick them for my own characters.

But what do you think, reader dear?