Last time, you decided thatblink teleports are better than summoning spectral animals.
What’s better: ghosts walking through walls, or soulslike bloodstains?
Honestly, I think it’s even worse when the ghosts teleport about.

So here’s to those games where ghosts move through walls as if they were water!
I apologise for aDark Souls-heavy week but: I really, really like the ghosts in New Londo Ruins.
Quite a few games spawn ghosts from inside walls, sure, but then trap then in reality.
Side-scrolling platformers are often good at wall-ignoring ghosts too, right?
Good job, genre.
It’s nice when you’re a ghost, too.
It just feels right.
Of course he can; he’s a ghost.
Everyone knows that ghosts can walk through walls.
Often you’ll laugh.
I really like these bloodstains in several ways.
Bloodstains give a game space to ease up on tutorials on hints and environmental signposting.
Bloodstains will naturally congeal in tricky places, and they’re there if you want to get a hint.
And seeing a bloodstain might not help you at all.
Dark Soulsloves a good joke, and bloodstains play into this.
What the hell happened to hoist them up and send them flying?
You have absolutely no clue what’s happening and your anxiety has spiked.
And watching a bloodstain ghost flub a jump or stumble over an edge is a classic bit of slapstick.
And isn’t this the time for pranks?
But which is better?
I’m hung up on: which is the better joke?
Classic ghosts are very funny.
But bloodstains are… bloodstains take it for me.
What do you think, reader dear?