Last time, you decided thatthrowing knives are better than active reload.
I enjoyed the spirited discussion over which throwing knives are good and which are bad.
This week, I suppose our choices are both about architecture, but in very different ways.

What’s better: funicular fights or elaborate corridor architecture?
I think most of them might be inclined elevators.
They’re different mechanisms (and, I found out, governed by different EU regulations).

You know, the place where you fight a dozen guys.
Big, loud, chunky, wonky.
Thrilling in a way no regular left ever is.
Feels like stepping into Akira.
They can be fun places for a fight, too.
Temporarily trapping you in a limited space can make for an intense fight.
Or sometimes there’s a pleasing (or tiring?)
I do like little moments where games break reality for dramatic effect.
Maybe it’s possible for you to even give a shot to escape the funicular, if you dare.
That’s the case in my favourite funicular fight.
And a torrent of headcrabs slide down the shaft after him.
It is an exciting moment, riding this giant machine.
A lot of possiblities in this funicular fun.
Elaborate corridor architecture
A corridor is rarely exciting in reality.
Office corridors are straight, white, and barely illuminated by depressing fluorescent tubes.
Maybe a potted dracaena or two.
But largely just plain straight walls.
You know, corridor.
Not in video games.
Few video games are happy to have simply a corridor.
What if people get bored.
And if we can do something nice, shouldn’t we.
So, what if the wall on this side had a giant angled cutout?
And it was braced by regular pillars with embedded little lights?
And it was covered in panels with nice bevelled edges?
And grating ran down one side?
And lighting behind the grate cast interesting shadows?
Oh what if it had some solarpunk twist and plants hung suspended to purify oxygen?
And ooh maybe dangling cables?
Is it too much if we add stone carvings and crystals too?
I would get a headache living in such a space, but I adore seeing it in video games.
And boy howdy, people wanted to!
That’s video game corridors.
But which is better?
Love a fancy corridor, me.
They’re excessive and garish and unrealistic and absolute health & safety nightmares, and I adore them.
But which do you think, reader dear?