This was a close one but your voices were, regrettably, heard clear.

This week, I ask you to choose between two different ways to clear your path of obstacles.

Either they’re back on a timer or they’re back when you die.

Removing cards from a Balatro deck with the Hanged Man card.

Either way, there they are, all over again.

Unless… most enemies inDark Souls 2will stop respawning after you’ve killed them 12 times.

Which most likely means that they stop respawning after you’ve killed them then died, 12 times over.

Some believe it’s to stop you from farming enemies over and over for loot and levels.

Others believe it’s the game trying to add another element of progression persisting beyond your deaths.

Eventually, sure, stuff it, just wipe ‘em.

Do you really want to kill the same dozen enemies over and over?

God, I adore removing cards.

I recognise they are powerful abilities but these are clumsy, brutish solutions.

Don’t just avoid bad luck, render bad luck impossible.

What misery for your opponent if you could consistently draw the complicated mechanism to win in one turn!

I’ve been delighted with combos that let me absolutely strip my deck.

Card removal is the fractional death of something you want to kill.

You simply want to remove all the good cards too, you fussy little hater you.

But which is better?

I wish every game let me remove stuff I didn’t want.

I’ll kill you all.

But what do you think, reader dear?