As a seasoned Destiny fashionista, I can respect this decision.
This week, I ask you to choose between two ways to picking your own level of challenge.
What’s better: different puzzles on different difficulty levels, or bullet grazing?

It’s nice, for example, that the RPGCrossCodelets you adjust a slider to slow down its puzzles.
But best of all is when different difficulties have different puzzles.
How much do you like puzzles?

How good are you at puzzles?
How good are you at guessing the workings of a designer’s brain?
Adjust the difficulty to match and away you go.
An easy puzzle to breeze through.
A normal puzzle to provide pleasant friction.
A hard puzzle for serious thought.
Maybe even another on top for absolute maniacs?
The most staggering example of puzzle difficulty scaling that I know comes fromSilent Hill 3.
A level of difficulty for people who really, really want it.
Bullet grazing
Dodging a bullet?
Intentionally dodging a bullet by as little distance as you’re free to?
Bullet grazing is best known from shoot ‘em ups.
It’s not sufficient to dodge and survive, you must showboat to thrive.
But which is better?
While I’m usually well into opportunities for hubris, puzzle difficulty takes this one for me.
I welcome all sorts of accessibility configs, and I like when difficulty scales up as well as down.
Fair play to you!
But what do you think, reader dear?