Last week, you decided (barely!)
thatdrawbacks are better than a load of lasers.
I feel I should’ve defined drawbacks more narrowly but there’ll be chaos if introduce undosies.

Next, I present a choice between two oft-disliked things.
What’s better: controlling a turret, or little inconsequential choices?
Controlling a turret
No, stop booing.

you’ve got the option to’t be out here hissing before I’ve even started.
Counterpoint: dakka dakka dakka!
We’ve put a lot of effort into our explosions and loud noises, you know.

Other forms of turret control exist.
Too much turret or too bad turret in some games (or both, helloDead Space!)
Little inconsequential choices
Some choices in video games are huge.
Kingdoms will rise, gods will fall, civilisations will change course, entire planets will be vaporised.
Some choices are life or death to a single person.
Some torture, kill, or redeem.
Some define relationships (doubtless a character “will remember that”).
And some choices are just there, just because.
I adore these little inconsequential choices.
but oh, what a wonderful tiny little inconsequential choice #1 is.
Everything is exactly the same yet I have learned and decided so much about the character I’m playing.
These choices exist to form me, to express me, to change me.
Thinking something internally, unheard by anyone.
A broad wardrobe of outfits with no different stats or bonuses.
Reacting with a different emotion.
Behaving morally when no morality system is taking notes.
Committing minor crimes just because I can.
The option to change the colour of something.
Options which exist simply to let me inhabit a space and a life more.
But which is better?
I do like the dakka but yeah, give me little inconsequential choices.
This week, I’m trying an embedded voting doodad to see if it’s… good?
So vote in the poll here below.
But do still make your case to convince others!