What in my life made me a rogue?

How come I can read these runes?

Why do I have a gun?

Giant mushrooms in front of a city in a Morrowind screenshot, played with OpenMW.

They’re small stories, unimportant on the scale of the plot, but I like their flavourful presence.

Or a vintage example:System Shock 2.

It opens with your goggleboy heading to a recruitment centre and picking a branch of the military.

A little story accompanying a character creation decision in a System Shock 2 screenshot.

From there, you pick a series of starting stat bonuses by picking postings.

In practical terms, you’ve simply walked through a few doors.

It’s impressive quite how different these all are, too.

Cover image for YouTube video

Giant fungus

From Morrowind to Trine, giant fungus makes clear: you’re somewhere weird.

If you want to make a land fantasy, put a banging mush on it.

Maybe it’s a bouncepad, maybe it’s someone’s home, maybe it’s just flora.

Maybe it is cliche, but that’s offset by quite how cool fungus is as a lifeform.

Sometimes giant fungus is a person.

My favouriteDark Soulsmonsters are the sapient fungusfolk based on king oyster mushrooms.

Mycelium networksare extremely cool.

The new expansion,Shadows Of Rose, even takes place inside the mind of the mold.

Fungus is cool, and giant things are cool, so giant fungus is really cool.

But which is better?

My vote goes to giant fungus.

But what do you say, reader dear?