Last time, you decided thatupgrading cards is better than fast travel.
Can’t deny it’s convenient, mind.
What’s better: capturing enemy buildings, or hand grenades exploding on impact with enemies?

Capturing enemy buildings
Lovely base you’ve got there.
Some real top-of-the-tech tree structures, eh?
You must be able to field a dead fancy army, I bet.
Not to mention your political power!
Be a terrible shame if someone were to capture all these buildings.
Then they’d have all the benefits without any of the hard work.
Say, shouldn’t you go check out that small army amassing outside your other base?
Deploy all your forces to crush them in a show of strength, yeah?
No need to worry about this beautiful base.
I’ll take good care of it once it’s mine.
Your Weapons Factory is now my Weapons Factory, and I can make your tanks.
Take over a building while a vehicle is parked there, and you yoink that too.
When playing 4X and grand strategy games, I will always go for capturing over destroying.
I refuse to play any other way.
It always feels worth it, even when I know it wasn’t.
Capturing buildings is always a challenge to pull off but so powerful if you manage it.
You gain the benefit of the building while they lose it.
You, in reverse, gain both this thing and whatever else you had built instead.
You might gain access to units and bonuses that would’ve otherwise been unavailable to you, too.
And it’s cheeky.
It’s so cheeky.
It explodes on impact.
That’s just how it should be.
That’s really, really how it should be.
But which is better?
Hand grenades should be that way.
Yet I adore stealing structures so much.
I cannot decide.
This is up to you.
What do you think, reader dear?