Now our hunt for the best thing resumes, with a choice between rill rill and cold steel.

What’s better: calling found phone numbers or giant swords?

And if it is a good game, it will have conversations and messages waiting for me.

Cloud and Sephiroth clash swords in a Final Fantasy VII Remake Intergrade screenshot.

Grand Theft Autogames often have numbers you’re free to dial on signs, posters, and adverts.

Or be greeted by the screeching of a fax machine or dialup modem.

Maybe hold music, or an answerphone message.

Trevor on the phone beneath a flier advertising to ‘lengthen your penice’ in a Grand Theft Auto 5 screenshot.

I know I’ve done this in many more games but I’m straining to remember examples.

Giant swords

Given a choice of swords, I will gravitate towards the biggest on offer.

Give me that claymore, that zweihander, that ōdachi, that Moonlight Greatsword.

Cover image for YouTube video

It’s a simple supposition: if a sword is cool, a massive sword must be massively cool.

I like slow giant swords offering which run on risk/reward calculations.

It’s especially daft when you get strong enough to one-hand and even dual-wield these swords.

Cover image for YouTube video

I like the silliness of fast giant swords that sweep with elegance and great reach.

FromSoftware also gave us the fantastic Hand OfMaleniainElden Ring, with its dancing moveset.

Sure, why not?

It’s not real, go wild!

And I like my numbers like I like my swords: giant.

But which is better?

I must sit this week out and let you decide.

What do you say?