This week, I ask you to pick between risky destruction and precise construction.
What’s better: breech-loading grenade launchers, or creating construction blueprints?
If I nail this shot, you will burst.

If not, oh god, what do I do for the next whole second.
Or worse, where might that grenade bounce to?
If a game offers me one, I’m using it.

Ploompf kaboom kruck kshlick chak.
I also really likedFar Cry 2’s M79, sticking with it despite unlocking the fancier drum-loaded launcher.
But hell, I like them all.

Ultimately, I like creating problems for myself.
And heaven help me if I miscalculate the arc and a grenade falls far, far too short.
Breech-loading grenade launchers also have some of the best weapon sounds in video games.
Honestly I might enter some individual games' sounds as future potential best things.
Creating construction blueprints
Build something.
They help a game expand its scope.
you could better see a forest when you’re not individually rotating trees.
But which is better?
I’m always glad to find a game has blueprints.
But what do you think, reader dear?