Last time, you decided thatsaving everyone is better than randomised item starts and perksby an overwhelming majority.

I’m glad that is settled.

May all video games learn from this.

A colourful mess of screen-obscuring explosions in a Vampire Survivors screenshot.

kindly, I beg you, learn from this.

This week, I ask you to choose between a beefy build and a beefy wodge of paper.

What’s better: becoming overpowered, or a chunky manual?

Cover image for YouTube video

Yeah, that’s nice, sure.

I’m always pleased when a game lets me become overpowered.

Or I’ve nailed the perfect party composition.

Or I’ve turned my brain off and grinded power for a few hours while listening to podcasts.

Or I’ve found a super-rare item which is just plain daft.

Or the latest patch simply made something super-strong.

Or, likeVampire Survivors, the game is all about becoming overpowered.

Or… there are many ways to become overpowered, and I’ve enjoyed them all.

I understand a desire for balance in competitive multiplayer games.

I understand the satisfaction of constantly being challenged.

I’m always sorry when singleplayer roguelikelikes in particular decide that some rare item or synergy is too strong.

Or the hundreds for Civilization andSimCity3000, games complex enough to warrant explanation.

Or… ah, so much information!

I like a chunky manual which explains a game well.

If you needed to know something about the game, by god it would tell you.

Plus, chunky manuals were often full of great pictures, stories, in-universe colour, and other goodies.

Much like feelies (which you decidedare inferior to RULES OF NATURE), chunky manuals are mostly over.

What game even gets a physical release these days?

But which is better?

That’s what I call power.

What do you think, reader dear?