Maybe I’m being ungenerous; maybe what you truly enjoy is watching other people get extremely ghostgot.
I cannot deny it is great to watch someone absolutely stack it.
This week, I ask you to choose between two automatic assists.

What’s better: auto-level up, or auto-detect graphics configs?
Auto-level up
Look, I’m just not that fussed about this character.
It’s a miracle that their awful puns about Dwarves have only got us into one fight.
All of their armour sets look bad.
And worst of all, they’re just some nerk with a sword and a shield.
Video game, I don’t care.
Level up their stats and skills following whichever build your designers thought best.
Take this nuisance off my hands.
Worst of all, I have to open their character sheet and see their big stupid face.
It can be practical, too.
This is doubly true if you don’t play many RPGs.
Sometimes it’s saving you some clicks because it doesn’t really matter.
Auto-levelling isn’t a flashy thing.
It isn’t a thrilling thing.
You will not buy the game to experience this thing.
It is papering over some other failing.
Video game, I don’t care.
Set my graphics options whichever way you think best for my particular PC.
Take this nuisance off my hands.
I’ll often nudge a few options to find a few more frames or crank view distance.
It’s good enough.
Even the most ardent config tweaker must admit PC gaming can be faffy with hardware configs and setup.
You might enjoy the faff, and I’m happy for you.
I once did too.
My intimate knowledge ofQuakeandHalf-Lifetexture filtering options is not as valuable as it once was and that’s fine.
I can accept that.
But which is better?
Auto-levelling for me, just to avoid seeing that stupid face.
I won’t name the character nor the game, so you’ll have to guess.
But what do you think, reader dear?