Last time, you decided thata silent protagonist is better than combat style ratings.

It was a 60/40 split, and I’m surprised/glad it was this close.

We are now one decision closer to knowing the best thing.

A man pets a cat while a terrible anatomical lurks behind him in a Ghostwire: Tokyo screenshot.

This inevitably means it’s so deadly that if it could see you, it would instantly murder you.

You, ah, don’t need to go anywhere, do you?

Gordon Freeman can try crawling around to evade the murderous tentacle beasts inHalf-Lifeor lob grenades to distract it.

A scientist gets got by the tentacle monster in Half-Life’s Blast Pit.

And Minecraft’s Warden can not only feel your vibrations, it’ll sniff around to find you too.

Which others have you enjoyed evading, gang?

The most important thing is: forget all the instincts you had developed playing the rest of the game.

A Weeping Angel hides its face in a Doctor Who: The Edge Of Time screenshot.

Do not shoot on sight.

Do not sprint about.

Do not jump everywhere because you like the noise.

Cover image for YouTube video

And oh mercy, kindly resist the urge to destroy every destructible object.

I also like how this often encourages me to doubt my understanding of a game.

Do you truly trust that the developers wouldn’t attempt to trick you?

I think I most enjoy when these enemies are mild puzzles, not just tests of patience.

Turn your back and oh, was it always in this pose?

Turn again and hang on, is it closer?

Yes, it is.

It’s coming for you.

How well can you watch it while managing everything else you should probably do?

You’ll find them in Doctor Who games, obvs.

The Forgotten City does it a little, though harmlessly (well…).

And just yesterday, I was playinga fun short horrible mannequin game.

It’s a good wrinkle to throw into a game.

I like when games make the unconscious very conscious.

This pop in of enemy is also the foundation of Five Nights At Freddy’s.

It inspired many, many players to try their hand at making games inspired by it.

I wouldn’t be surprised if you could add another digit or two to that.

I’m often not sure how to take this.

Sometimes this feels like a bug to me, and it detracts from the experience.

I hate it, and it’s great.

But which is better?

I like these moments when looking becomes my most powerful weapon and my greatest weakness.

If only I remember to keep looking.

But which do you think is better, reader dear?