Meeting the Mercenary, and chatting to game director Jonathan Rogers
I am late to walk thePath of Exile.
(It’s still arguably the heyday of GTA 5.
Bioshock Infinite, not so much.)

I am not your guy for blow-by-blow descriptions of what Affliction adds to Path of Exile.
My cautious summary would be: lots of terrifying trees, and lots of modifiers.
you could turn it into a sniper rifle that shatters armour, or a rocket launcher.

And you’re free to switch between these various loadouts and configurations on-the-go.
Above all, I was impressed by how intuitive the game seemed, for all the elaborations.
RPS: What can you tell me right now about the content of the Path of Exile 2 beta?

So yeah, we do have to confirm that we’re testing the full economy.
RPS: I take it you have no concern about ‘giving away’ the full game?
JR:Path of Exile is very much built around the idea of playing through again and again.

People have come back after, like, 40leaguesor something like that.
It’s actually something that we’ve gotten comfortable with.
So yeah, we have no concern that people will not come back for 1.0 release.
RPS: What exactly are you looking for in the beta feedback?
I guess there’s a few things.
So we need to confirm that we get on top of all of the combinations.
A lot of the rules we have for POE2 are being broken in POE2.
So we have to ensure that the consequences of that aren’t too dire.
So those are two of the big things.
There’s a lot more to discover -check out the official site for an extended breakdown.
And they will kind of make the combat ultimately a lot more interesting, a lot more engaging.
So yeah, the combat is probably the largest change from here.
RPS: How much are you trying to bring in new players?
I mean obviously, we want to have more players.
At the same time, we don’t want to reduce the depth.
So I think that, making things more understandable and more visible is important.
And so that’s kind of our main thing.
So we do think about it.
And I don’t think that’s the kind of thing we should simplify at all.
I think that’s iconic, and something we need to check that we maintain.
RPS: Thanks for your time.