“Every time we delivered something, it was intense.
It was always like, ‘Okay, how are we going to do this?’
And then, somehow, we achieved that.”

“This isn’t just something that happened at CD Projekt,” he added.
“It’s been throughout my whole career.”
Game development is uneven at the best of times, he noted.
So what changes are CD Projekt making with the new Witcher game, whatever it’s called?
“It’s about ensuring we’re on top of certain things from the start,” Walder explained.
“Take consoles, for example; we need to check that they’re functioning from the get-go.
This is a step we only took later in Cyberpunk’s development.”
“The morale took a significant hit; that’s clear,” Walder said.
“The crucial thing was to acknowledge what happened.
But it’s one thing to say it; it has to be put into practice, you know?
Actions speak louder than words.”
“You’ve got to demonstrate commitment.
People need to see it to believe it.”
To what degree all this captures the current mood at CD Projekt remains to be seen.
It sounds like Walder and other higher-ups still have work to do.
If you’re hungry for more Witcher,there’s a lot of it on the boil.
Project Polaris is but the first of a trilogy of new games.
This constant stream makes sound a subtly influential force.
There are some fun titbits in there about the acoustic intricacies of Cyberpunk and The Witcher 3.
Did you know one of the Blood and Wine DLC bosses attacked in time with the music?