This is rare for someone like me, who often cares more for the action than the characters.
Hey, keep an eye on this one.
The Nine Sols demo begins with a splat.

You, a warrior cat, are dangling off a cliff edge as an evil ronin cat watches on.
An aerial shot confirms that, yes, your guts are now vulture pickings.
Suddenly, some magical tentacles sprout from the earth and slide you into their embrace.

He takes you in and you become bros, naturally.
It’s a cool opening and sets the scene for what’s to come.
Tribespeople dance and pray and light firecrackers.

Text-boxes pop up as you stroll by, offering little insights into their beliefs.
Speak to folks and detailed portraits breathe even more life into them.
To cut a long story short, the ceremony isn’t what it seems, andyou’renot whatyouseem, either.

There’s a dark undertone to it all, which fully captured my attention.
Red Candle call it “Taopunk” and somehow I know exactly what that means.
Somewhere underneath the stars and the soil, there’s a mechanical underbelly calling the shots.
Immediately, you oughta know more.
So, you dive into a mysterious facility and take your katana to the evil doers.
It’s here where Nine Sols demonstrates its Sekiro influence.
Combat comes down to one thing: timing.
Do so and you’ll leave them wide open for a quick combo.
The game’s combat is fun, especially against bosses with more demanding attack patterns and harder hitting blows.
By no means is it easy, but the game does a good job of easing you in gently.
Early exploration is… fine.
And let’s not forget the art work, which is ridiculous.
Too pretty to ignore.
It’s nearing another milestone too, which looks to add a story mode if it’s hit.
Keep an eye on Red Candle’swebsite and crowdfunding pageto find out more.