I won’t say who but it was Nic
The co-operative clambering ofChained Togetheris easy to understand.
It’s likeFall Guysin the fiery pits of hell, with a tower of fiendish platforming challenges.
It brings to mind the mind-shattering failures ofGetting Over Itand a previousshort-livedclamber sim calledOnly Up.

Also, you are chained to your teammates.
At RPS, we are not fazed, this should be straightforward.
Nic, Edwin, and Brendan are all disciplined people.

Yes, they are bound together in unbreakable irons.
Yes, Nic does sometimes leap into the abyss without warning.
But none of this means they can’t work together to escape the inferno.

When one person goes ahead, those chained behind are pulled forward.
It is an instantly funny game.
Each new set of hazards visually communicates the layer cake of fuckery held within.

But were not fine, are we Edwin?
Because you didnt believe in me, and most importantly, you didnt believe in yourself.
“, “3, 2, go”, “3, 2…….1go!
When you see a floating island of skulls it is important not to shout “chaos party!”
and sprint towards them heedlessly.
Sometimes you have to just go on “1”.
Its not my fault you failed to pick up on the subtle vocal cues I was putting down.
Also, that laser changed its route.
But we disagreed on the symbolism of the colour orange.
We did eventually develop some useful shorthands though.
Yes, I concede our chatter was not always life-saving.
We needed to do measurements, estimates, important calculations.
This is the furthest point we can safely stand”.
The laser passed straight through his knees.
The spikey block of concrete that erupted from the wall sent him flying, and us along with him.
Brendan:Get behind me, Satan.
(If you go in front it messes up the jumping physics.)
Edwin:Chained Together is a surprisingly efficient personality test, especially when you play it wrong.
Still, we made it past that laser in the end, didnt we?
Shame about that spinning asteroid field further up.