Right on time
PlayingWayward Strandfeels like navigating a detailed clockwork mechanism.
Thats essentially how Wayward Strand works but on a bigger scale.
Characters are set on strict routines, following predetermined paths and schedules that are often invisible to you.

The world keeps on spinning and all that.
Prepare to get a case of the warm fuzzies.
Who built the hospital and why?

Why did the nurse suddenly quit last week?
Who is the mysterious visitor dropping by in two days' time?
You also get opportunities to be incredibly nosey, and that’s something else I thrive off.

you’re free to peek into rooms, eavesdrop on conversations, and accidentally overhear phone exchanges.
Realising I could be missing out on somemajordrama I quickly finished up my conversation and scurried off to eavesdrop.
Looks like the game takes its role of stopping for no one pretty seriously.

Wayward Strand knows not to outstay its welcome, and I came away feeling completely refreshed.
