And that’s alongside promised tweaks to how progression works, too.

It’s often you see paid games gofree-to-play,but this is an unexpected switcheroo.

There won’t be an online requirement, either, so no need for online accounts.

A wayfinder sits atop a mount in Wayfinder Echoes.

To bring it more inline with a paid-for RPG, Airship are revamping its “core systems”.

Randomised weapon drops, armour with variable stats, an easier process for collecting characters.

A new open world area that’s “three times larger than before”.

Wayfinder’s 2024 roadmap.

And more, apparently.

IpreviewedWayfinder many moons ago now, but I thought it showed some promise.

Or like, well-establishedMMORPGswhere you’d get a similar-ish experience.

So perhaps, the switch from free-to-play to paid isn’t all that unexpected?