And that’s alongside promised tweaks to how progression works, too.
It’s often you see paid games gofree-to-play,but this is an unexpected switcheroo.
There won’t be an online requirement, either, so no need for online accounts.

To bring it more inline with a paid-for RPG, Airship are revamping its “core systems”.
Randomised weapon drops, armour with variable stats, an easier process for collecting characters.
A new open world area that’s “three times larger than before”.

And more, apparently.
IpreviewedWayfinder many moons ago now, but I thought it showed some promise.
Or like, well-establishedMMORPGswhere you’d get a similar-ish experience.
So perhaps, the switch from free-to-play to paid isn’t all that unexpected?